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Brain with Nodes.jpg
Neuronet Text.png

During an Honors Colloquium course called The Human Brain: Implants and Beyond, I led a team of four of my peers in creating a stylized presentation on a hypothetical brain implant. I created the concept of the Neuronet and was in charge of the graphics for the project. 

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The PowerPoint contains both original art and edited existing work. It was an experiment in stylized marketing as a way to soften otherwise harsh and gruesome imagery and topics.

This is the second iteration of my customizable action figure design. This one is much more robust and flexible, but it still isn't entirely posable as its joints do not create sufficient friction to prevent free swiveling. It also isn't modular, which would be another goal for this design. Its joints here are designed to be welded together via 3D printing pen. In the design I am currently working on, this problem is solved by using more flexible materials and parts that can be pinched to be assembled or disassembled, creating enough outward force from the pins to create the friction needed to make the figures truly posable and creating a connection that can be undone to make the figures truly modular.

This is the old model for my fully customizable 3D printed action figure. Each segment of the body is interchangeable with a number of stylized parts. For example, if one wanted their custom figure to have a hook hand and a fish head, that could be done. If you want a buff superhero with tiny legs, also doable. The only barrier is the imagination of those designing the parts. 

 

I won't post the current template model here until it's outdated as well. My current goal is to have the process and business model ready for next year's Eagleworks competition (a competition held at Tennessee Tech University for future entrepreneurs to showcase and workshop their ideas).

 

For any other creative engineers or ingenuitive artists out there:

If you want to design your own action figures, the fastest, easiest software for it is Autodesk Fusion 360. Other software like Maya and Solidworks and Cinema 4D could work, but they are more difficult to use and likely less accessible.

Do a lot of research into joint physics before starting and make sure you calculate for clearance between the holes that pins that are meant to turn inside of them.

Have fun with it! don't make it a job, make it an adventure.

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